

With none to oppose his ascendance, the circle will be complete, and an ancient age will begin anew.

Consuming those who submit, eradicating those who resist. From the Plain of Tears a new heir beckons, and with each day his strength grows. But the tide of magic has begun to wane, heeding instead the call of an ancient legacy. And for a millennium, magic has continued to spread to the farthest corners of the world, freely flowing to any who would command it. Only a scarred wasteland remained as final testament to the First Age of Man. In that moment, the forces of magic were unchained, and both armies were consumed in a brilliant cataclysm that stretched for leagues across the Plain of Tears. As the tyrannical god Zaramoth struck the final blow through Azunai's trembling shield, the earth shook. A thousand years ago, the crusaders of Azunai crossed swords with the legions of Zaramoth in the final battle of a century-long rebellion. In Dungeon Siege II, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making. Partial depth buffer access.ĭepth buffer is empty in some areas of the game.It's been a generation since you vanquished the evil that plagued the Land of Ehb, and now a new menace has awakened. Screen is black while game loads and during FMV, works normally ingame, no depth buffer access. Need to fix the game executable with this tool (drag'n'drop "CoD2SP_s.exe" on it): stack-size-fix.exeĭepth buffer access works with in-game MSAA.Ĭastlevania: Lords of Shadow: Mirror of Fate HD
#Dungeon siege 2 mods aren working driver
Select "Direct3D 10+" during installation.Ĭall of Cthulhu: Dark Corners of the Earthĭepth buffer access works with driver MSAA. Game must run in window mode, see "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\ballance\Settings".Ĭreate a "Direct3D 9.log" in the game folder manually before starting!Ĭhoose Direct3D 9 during setup even though game uses Direct3D 11 for best compatibility. Game uses a reversed logarithmic depth buffer. Works fine in third person mode.ĭepth buffer is missing some scene elements.ĭisable minimap in HUD options for depth buffer. Use an external injector for injecting ReShade into the process.ĭepth buffer flickering in FPS mode. ReShade is often not compatible with other overlays or similar software, including the Origin overlay, Razer Cortex, Razer Synapse and driver anti-aliasing! Gameġ8 Wheels of Steel - Across America ĭepth buffer only shows rearview mirrors.Īce Combat: Assault Horizon (Enhanced Edition) ReShade is known to be compatible with Steam overlay, MSI Afterburner, RivaTuner Statistics Server, RadeonPro, NVIDIA GeForce Experience and Fraps (chaining multiple of those however may not work). You can still play the singleplayer part of these games with depth buffer effects on though as these do not use use the network. Make sure MSAA/SSAA is disabled if you want to make use of these effects, since depth buffer access does not work with them being enabled.Īlso note that to prevent cheating Reshade will disable the depth buffer in multiplayer games when there is network traffic to and from the game. This allows for more complex effects like depth of field, which need that information to work properly. The depth buffer provides information about the third dimension of a 3D scene, in contrast to only the normal color buffer other injectors provide, which is restricted to two dimensional data. Games that aren't listed below are still very likely to work with ReShade but are not reported to do so by community members yet. It's recommended to check out the PCGamingWiki instead:
#Dungeon siege 2 mods aren working mod
The original Dungeon Siege 1 maps remastered as a mod for Dungeon Siege 2 so that they can be played in conjunction with the sequels campaign. With the MLA Mod, all maps can be played through with the same party. This list is no longer actively being updated. Expanded with all the features from Dungeon Siege 2, the mod also fully supports being played with the expansion pack, Broken World.
